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Scrooms beginner guide

Start with Leo, learn the musical catch loop, sell your first find and leave the opening area with a clear next objective.

Scrooms beginner guide

1. Finish Leo's opening objective

Follow the tutorial prompts until Leo gives you the Wooden Lute. The first minutes teach the game's central rhythm, so use them to learn the input timing rather than rushing through dialogue.

2. Complete your first catch

A catch has three readable stages: a timed tuning click, a steady waveform section and a moving catch zone. Missing a click can drain momentum. Keep your pointer movements small and watch the bar, not the creature animation.

Quick tip: If the meter is draining, stop making large corrections. Re-center, wait for the zone and make one controlled adjustment.

3. Sell, save and equip

Take your first catch to the sale NPC, keep anything required by an active quest and sell duplicates for Chimes. Save the first upgrade budget for an instrument you can equip immediately, then test the new timing in the same nearby loop.

4. Pick the next route

When the opening tutorial points you toward Halden, follow the quest marker and begin the statue/Ocarina route. If you are unsure what to do next, open the quest progression guide and compare your current objective.